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Photo Restoration in Photoshop CS5

photo-restore Click on the image to see a larger size.

This is a fairly simple restoration project, especially when using Photoshop CS5 with content aware fill tools. The first step in restoring a photo like this, is to get a good image of it for a starting point. This particular image presented some challenges here because it came out of a frame where the glass was convex and the image was painted on cardboard that took on the shape of the glass. What this meant was scanning the image was out of the question as this would further damage the image when attempting to get it to lay flat. So the option left is to take a picture of the image, which is what I did.

If you look at the “Before” image, you can see the pins I used to hold the image to a white board so I could take a picture. For the picture, I used f/8 at 1/320 sec with flash from two SB-700 speed-lights (one on each side of the camera at 45 degree angles to the image) bounced in 24 inch umbrellas to provide nice even light. Once I had the image, I imported it into Lightroom and made some minor adjustments in blacks, whites, contrast, vibrance, clarity, and saturation so the color was a good match to the original. Then I opened the adjusted image in Photoshop CS5 so I could use the content aware fill tools to repair the damage on the faces and clothes. I used the spot healing brush set for content aware fill and set the brush size just slightly larger than the damaged area (did one at a time) and painted over the damage. Photoshop then magically filled in and repaired the damage. I did this for every damaged area except around the border, and the spot on his eye.

To repair his eye, I selected and copied a portion of the other eye and pasted it into place over the damaged area. Then used the clone stamp tool to blend the edges of the patch. I also used the clone stamp tool to reconstruct her nose as the content aware spot healing tool didn’t repair this as well as I had hoped.

After the other repairs were complete, I used the clone stamp tool to repair the damage around the edges of the photo, sampling (often) close to the damage areas so I could maintain color and textures. Then saved the image and returned to Lightroom for final adjustment of applying sharpening to the image. The end result is what you see in the “After” image.

Restoring old photos is not as hard as some imagine, and it can be a lot of fun. So before you toss the old damaged photos, you might want to consider restoring them!

Sweet Deal on Lightroom

Hey everyone, just wanted to let you know that Amazon has Lightroom version 3 (the full version) at 70% off today. That is a sweet deal for Leap Day! It makes the price $89.99 which is the same as the education discount except you don’t have to prove your a student or teacher. If you haven’t got a copy of Lightroom and you’ve been waiting for a good price, you don’t need to wait any more…check it out at Amazon

For those who would be asking about Lightroom 4 and should I buy Lightroom 3 this close to a release date for Lightroom 4? Well, historically, upgrades for Lightroom have been priced at $99, and the full version price is $299. If this holds true, which there is no indication that it wouldn’t, then by taking advantage of this deal on Amazon and then upgrading when Lightroom 4 is released, you will have saved about $100. Is it worth it? I would say so!

Lightroom 4 Develop Module

Job Fair Portrait As promised, this post is a more in depth look at the changes up-coming in Lightroom version 4. The Beta has been out for about a month giving a lot of folks plenty of time to test and put it through it’s paces. Since this is a Beta version, there are likely to be some problems. Watching the forum, the major complaint right now is speed. It seems that this Beta version is very sluggish – surprise! What you have to remember is this a Beta software, meaning there is still a good portion of debug code in the software which will – you guessed it – slow it down!

Anyway, what I wanted to address in this post was changes specific to the develop module. Now the develop module is nothing new, but the new “Process 2012″ portion of the develop module causes some rather significant changes in the user interface of the develop module. Notably the sliders are all zeroed in the center and have a range from -100 to +100. This can take some time to get used to because for example, in LR3 the blacks slider ranged from 0 to 100 and increasing this slider would increase the amount of black clipping. In LR4, to increase the amount of black clipping you will move the slider to the left (to a negative number), to reduce the black clipping you will move the slider to the right (to a positive number). Small movements make a big difference as the sliders are sensitive. Another change in the adjustments is the Fill Light slider is gone, replaced by the Shadows slider which does a much better job of opening up the shadows in your images.

lr4adjustbrush Another notable change is that for the adjustment brush and gradient tools (adjustment brush sliders shown here), all of the basic development module sliders are available with the addition of a few other sliders, including the noise sliders. What does this mean, well for starters it means that you can use the adjustment brush to change the white balance of only the portion of the image where the brush is applied. Additionally, you can apply area specific noise adjustments. For example, if you use the adjustment brush to open up the shadows in a specific portion of your image and find an increase in the noise in this same area, you can now adjust the noise along with the shadows adjustment to balance things out.

Need to warm up just a small portion of your image, now you can using the adjustment brush and the Temp and Tint sliders. Want to adjust the really dark areas of your image, apply an adjustment brush and use the shadows slider in combination with the other sliders to fine tune the look you want. The possibilities are endless.

The image at the beginning of this post was processed entirely in Lightroom 4 Beta 1. This new version of Lightroom gives a lot more control of specific parts of an image to the photographer, and is a welcome enhancement.

Lightroom 4 Beta 1 First Look

The big news for today (actually released last night) is that the public beta for Lightroom 4 is now available for download. You can download it at labs.adobe.com

Some of the new features include the ability to use the adjustment brush for white balance and noise corrections and better controls for highlights and shadows. Additional features include video editing, book creation, and soft proofing for print or display. My favorite feature so far is the soft proofing – way easier to do in Lightroom than in Photoshop!

There are many other little things that have been enhanced for a better workflow and save lots of time in the post processing. Check it out – it’s definitely worth it. I’ll be doing more in depth postings soon. Have fun with it! Love to hear your thoughts – leave a comment below.

UPDATE March 5, 2012 Lightroom 4 has been released at $79 upgrade and $149 full purchase – schweeeet!

Lightroom 3.4 update

For those of you that use Lightroom, Adobe has released an update version 3.4. This update fixes bugs that were identified and/or introduced in earlier versions. It adds additional camera support and includes additional lens profiles. This was a big one for me. This release included the lens profile for the Nikon 24-120mm f/4G ED VRII lens which I have.

It’s true there was a lens profile available for this lens prior to this update, and I had downloaded and installed it, but it wasn’t as good as what is included in this update. So if you have a lens that you need a profile for, check the list to see if your lens is included.

This update also includes some enhancements to Camera Raw.

Now for the problem (you knew there was going to be a problem didn’t you?) – If you are like me and do a lot of HDR processing and use Photomatix, you might run into a problem after upgrading Lightroom. The issue I had was Lightroom was unable to communicate with Photomatix. Photomatix did start, but none of the images where loaded. So what do you do? Here’s the fix, reinstall Photomatix and make sure that you also install the Photomatix plugin for Lightroom. This should resolve the problem. At least it did for me.

Here’s the HDR image I was working on at the time I discovered the communication issue with Lightroom and Photomatix:

20110422-1-01041

Thanks for the update Adobe – and the little gotcha with Photomatix!

Creating an HDR Image

If you are like most photographers, creating an HDR image is like stepping off the edge in the world of the unknown. Taking the plunge doesn’t have to be scarry though, and in reality it can be a lot of fun!

In this article, I’ll take you through the steps to create an HDR image simply. By this I mean that I will keep the process simple and easy. So let’s take a look at the steps involved, and then discuss each of these steps.

1. Take a series of bracketed images of the same scene
2. Merge the series of bracketed images into an HDR image
3. Tone map the HDR image
4. Do normal post processing on the resultant tone mapped image

There they are, all the steps needed to create an HDR image in the simplest way possible. So let’s get started, but before we do maybe we should revisit or explain what HDR is. HDR stands for High Dynamic Range which simply means more tonal range that what your camera can capture in a single image. Camera’s today do a really good job of capturing tonal range, but they are limited in what they can do. Your eye can see about 12 stops of light, yet the best DSLR’s on the market today can only capture about 6-8 stops of light in a single capture. This is one reason why your pictures are disappointing and don’t look like what you saw. It’s not your fault, it’s the camera’s fault. It just can’t see what you see.

So if the camera can’t see what I see, then how do I capture the image I’m seeing? This is where HDR imaging comes to the rescue. With HDR Imaging, you will take multiple images of the same scene at different exposures, generally at -2ev, 0ev, +2ev. Canon cameras allow you to set these bracketing steps in camera, however, Nikon cameras only bracket in up to 1ev steps. So on a Nikon camera, you would bracket to take five exposures at -2ev, -1ev, 0ev, +1ev, +2ev. I’m not familiar with the other camera makes, so for you Sony, Pentax, or other camera makes you will need to refer to your users manual to learn how to set up bracketing. Anyway, taking a series of backeted images like this allows you to extend the dynamic range of the camera by four stops of light (two stops under, and two stops over the normal exposure range). So now instead of six stops of light with a single exposure, we have 10 stops of light through our bracketed exposures. If you wanted to extend the range to 12 stops of light, on the Nikon you would dial in seven bracketed exposures. The Canon cameras require some manual intervention though because they only bracket three exposures. How to do this on a Canon is beyond the scope of this article (I’m a Nikon shooter). The Nikon cameras can bracket up to nine images at 1ev stop intervals, more if less than 1ev intervals. Any way, I digress…

Step 1. Take a series of bracketed images of the same scene

To do this, you will need to set your camera up appropriately. There are two modes that work, aperture priority and manual. I recommend using manual mode, but this is a personal preference as either mode will work. You will need to set your base exposure (the 0ev exposure) as you would for any normal scene using which ever metering method you prefer. I prefer spot metering as I feel it gives me more control over the exposure. Then set your camera to bracket for the number of exposures you need to capture all the detail.

Pearl Lake - 0ev

Pearl Lake - 0ev

Pearl Lake - -2ev

Pearl Lake - -2ev

Pearl Lake - -1ev

Pearl Lake - -1ev

Pearl Lake - +1ev

Pearl Lake - +1ev

Pearl Lake - +2ev

Pearl Lake - +2ev

There are a number of ways to determine how many exposures you will need. One of the best ways is to use spot metering and meter the darkest area you want to retain detail, then meter the lightest area you want to retain detail in and calculate the difference between. If the difference was nine stops, then setting the camera for two over and two under will capture the entire range of the scene if your camera normally captures 6-8 stops of light. Just don’t forget to set the camera for the middle exposure or you won’t get the full dynamic range of the scene.

Before you press the shutter and capture those bracketed images, mount your camera on a tripod and use the cable shutter release. Doing so will ensure you get good sharpness throughout in your images. If you don’t have a tripod handy, set your camera to shoot continuous high speed and steady yourself as best you can. Take a deep breath in, then let the breath out slowly, then press the shutter to capture the bracketed images.

For this article, I shot five frames (bracketed images) on my Nikon handheld as seen here. I didn’t have my tripod handy when I came upon the scene.

As you can see, these images are nothing special to look at in this stage of the process. They are straight out of the camera – raw. That’s another thing I forgot to mention above, when shooting to do an HDR, always shoot in camera raw. Doing so will ensure you have all the detail to work with in the later stages of the process. Before anyone has a problem with this, yes, it can be done with a jpeg file, but you will get significantly better results with a raw image.

Now after I have captured the images, I will load them into Lightroom to organize, catalog, etc… From Lightroom I will select the five images and export them to Photomatix. There are a lot of HDR software applications out there and most will do the job really well. However, what I found after doing a lot of research is there is one application that stands out and is used by more professional photographers than any other HDR software application available. The HDR software application of choice by these pros was Photomatix. This is the application I use, and after comparing the results with several others, it has quickly become my HDR software application of choice. Besides, it integrates with Lightroom very well and makes my work flow smoother. So now it’s on to step two of the process.

Step 2. Merge the series of bracketed images into an HDR image

As soon as I select export to Photomatix, I’m presented with the following options:

When this dialog box opens, there are some default options already selected. Since we are creating an HDR image, the Generate HDR Image option is selected. It’s a good idea to make sure that the options to reduce chromatic aberations and to reduce noise are selected. Sometimes during the merge to HDR process additional noise finds it’s way into the image as do some aberations. With these two options selected, Photomatix will attempt to reduce both, and you will get better results.

The option to reduce ghosting artifacts is not selected by default. If you have any moving objects caused by wind, people, cars, etc… it’s a good idea to select this option. This option also has two sub-options. One for background movements, the the other for moving objects or people. I always select the option for moving objects or people. I’m not really sure why the background movements option is there or even what it does. I’m sure there is a reason, I just don’t know what it is and have not found a situation where I thought I might need this option. The next option tells Photomatix to go straight to Tone Mapping after generating the HDR. I will generally do this except in some instances where I might want to play around with different settings in Photomatix creating multiple HDR files of which I can blend together in Photoshop for some really cool looks. However, since most of what I do is to generate the most realistic and natural look, I will leave this option selected and let Photomatix go directly into tone mapping after generating the HDR file.

The next option is for alignment of the bracketed images. My suggestion, always, always, always select this option even if you used a tripod. The end result will be much better if you allow Photomatix to align the images. Here again there are two options, select the option that fits best with the type of images you are asking Photomatix to align. For the types of images I do, I have found that the option for matching features gives me the best result.

The other options deal with file naming and how the file should be reimported into Lightroom when the HDR file is created. Always select 16 bit tiff for your file size option as this will maximize the detail that is created.

A note on the stacking option. I used this when I first started using Photomatix and quickly got frustrated. It is not a fault of Photomatix, it is a Lightroom option which will stack the created HDR image with the first image in the bracketed series. For some this might work, for me, I found it to be an exercise in frustration trying to get back to the HDR image I just created. I know it is just me, so experiement with this setting. If you don’t select it, the HDR image is reimported and displayed in Lightroom as the image before the first image in the series. Ok, I know, it’s just me and I don’t work well with the stacking option in Lightroom. It just doesn’t fit into my work flow.

Once the options are set, I click on Export and let Lightroom export the selected images as tiff files to Photomatix. Once Photomatix opens, it will automatically load the tiff images and generate the HDR image. If I left the option selected to go straight to tone mapping my HDR image will open up in the tone mapping screen, which takes us to the next step. See this isn’t that hard, is it?

Step 3. Tone map the HDR image

In this step we have a lot of options available to us, and the number of options and sliders can be overwhelming. However, the good folks at HDRSoft have provided some presets to help us out.

You can see at this stage the image is nothing spectacular. In fact it looks rather washed out and not a lot of contrast. That’s ok though, we’ll fix that later. What we need to do at this stage is to make sure the tone mapping is able to compress the vast amount of information available in the HDR file down to a manageable file that can be displayed on the screen and printed.

Since I want this image to look natural and realistic, the first thing I will do is select the natural preset from the list of presets. The result of this selection is what you see in the example image. The only other thing I will do here is to adjust the strength slider up to around 70 which gives a richer, deeper look to the tone mapped image. When you’re at this stage with your image, I suggest you move each slider and watch what it does. This seems to be the best way to learn what the sliders do. The main sliders I work with in the tone mapping screen are the strength, Microcontrast, and Smoothing. Sometimes I will adjust the Luminosity when I’m seeing the halo effect, but most of the time I will just click on the natural preset then adjust the strength slider to my liking.

Even though you can create a fully finished product in Photomatix, I have found it easier to let Photomatix do what it is really good at – which is merging multiple images into an HDR file, and let Lightroom or Photoshop do what it is really good at – which is adjusting color and editing. So again, for most of my images (and the one shown in this article), I will select the natural preset, increase the strength to my liking, and click Save and Re-import to finish up the editing process in Lightroom and/or Photoshop. For more details on tone mapping in Photomatix, watch the tutorial and refer to the HDRSoft support and documentation. Additionally there are literally hundreds of articles and documents on how to use Photomatix. Do a search on Google and you will find plenty to read.

Step 4. Do normal post processing on the resultant tone mapped image

Once I have the tone mapped image back into Lightroom (and it doesn’t look all that good yet), I will start to apply a standard set of adjustments which will have a dramatic effect on the image. The first is to adjust the exposure. This is only needed if the right edge of the histogram is not touching the border of the histogram box, and this is image dependent. You may not want to adjust the exposure. The second adjustment is that of black clipping, this will cause the left side of the histogram to come in contact with the border of the histogram box. This adjustment is almost always needed, and when you make this adjustment you can watch the washed out look give way to a rich and colorful image. These two adjustments in Lightroom are the same as doing a Levels adjustment in Photoshop.

The next adjustment is to add in some vibrance and clarity, then do a tone curve to increase contrast just a little. After that, what adjustments you make are pretty much a matter of taste, but up this point, this is all you need to do to create an HDR image in as simple a way as possible.

For my example image, I cropped it a bit to raise the horizon line to the third line, added a gradient to both the top and bottom of the image to enhance the color, then dodged areas in the trees where the gradient made it too dark. This last step was done in Photoshop. The resultant image looks like this:

Pearl Lake

Pearl Lake

That’s all there is to it! Hope you enjoyed this article.

Update: The good folks at HDRSoft have provided a coupon code for readers of this site to receive 15% off on their purchase of Photomatix. Just enter the coupon code “HDRPhotoZone” in the coupon box at checkout! Many thanks to HDRSoft!